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AE Mysteries Trapmaker 2 Walkthrough & Solution

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Trapmaker 2 Tracing the Past can be described as an Adventure Escape Mysteries game created by Haiku Games. It is a great game made for all puzzle lovers. The design of the game is captivating with a lot of mysterious vibes. You will have to test your memory and your intuition! Start solving some of the toughest mysteries and catch the dangerous Trapmaker. Can you do it?

AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 1:

The first is the Adventure Escape of AE Mysteries Trapmaker 2 – Chapter 1 video guide by YouTuber Nikita Yakovenko. And also, below the video is the step-by-step walkthrough:

  • Grab the camera and take 3 photos: Footprint, business card (on the corpse) and bites on the corpse’s arm
  • Go to the tent: find some coins (move the pile of sand), and get the plaster powder (instructions on the fridge). Zoom in on the donuts to see the address, note and mug; there is a clue: 7912 (address distribution)
  • Open the closed suitcase with the code (7912), take the luminol and also the bulbs and take a bottle of water (put the quarters in the machine)
  • Making plaster: tap on the table > put down water and powder > add 1 hardener + 2 parts powder + 3 parts water > take plaster
  • Pour the plaster into the footprint (near the corpse) > Take the mold you made > Examine the corpse with the gloves and find something in his pocket > Spray luminol on the corpse
  • If you tap on the paper of his pocket, you will find some numbers to use with his watch:
    • Yellow pointer = 9
    • Red pointer = 6
    • Blue pointer = 3
    • Brown hand = 9
    • Silver pointer = 4
  • Take the wipes (make-up bag) and remove the make-up from the arm of the corpse
  • Footprints puzzle: Tap the footprints by the tent > compare the footprints on the ground with your jig > rotate the footprints of the bushes to create a path that uses all footprints only once > tap Kate
  • Can: Take the battery and also the business card (province distributors)
  • Tent: Put the cloth (with make-up) in the fridge and pick up the hairpin > Open the flashlight with the hairpin, and take the battery > Place both batteries in the UV lamp and take it
  • Use the UV light on the corpse to complete this chapter

AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 2:

The first is the Adventure Escape of Ae Mysteries Trapmaker 2 – Chapter 2 video guide by YouTuber Nikita Yakovenko. And also, below the video is the step-by-step walkthrough:

  • Take the key provided from the drawer, then take the fingerprint and ink, note the ID:03 on the seat and go through the door
  • Take the black cable, look at the birthday photo and take the dusting brush from the drawer (left of the blue door)
  • Tap the monitor of the PC > Watch the video guide (above) minus 1:35 to solve the puzzle
  • Go to Keiko’s lab > unlock the cabinet with the key and get the fingerprint powder > Place the ink and fingerprint form at the hand of the body > use the black cable to connect the X-ray > Use the fingerprint powder on the neck of the body > use the dusting brush to lift some fingerprints
  • X-rays (Date 27-05) Tapping on each X-ray will allow you to count the cracks of each body part to complete the Internal Bone Fractures form:
    • Neck: 3
    • Right arm: 4
    • Left wrist: 5″
    • Right knee: 3
    • Left leg: 2
  • Scan the injury report in the previous room (file = 22)
  • To open the locked locker = file + date + id = 22052703 > bring business card once opened
  • Put the business card on the lab table and use fingerprint powder + dusting brush on it
  • Match the face (see video guide min 9:24)
  • To scan the picture > the access code is 1224 (Christmas) > put the sketch in the scanner (name = Bradford Jace)

AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 3:

The first is the Adventure Escape of Ae Mysteries Trapmaker 3 – Chapter 2 video guide by YouTuber Nikita Yakovenko. And also, below the video is the step-by-step walkthrough:

  • Take the wire cutters from the bag in the back (note the sticker: Bear with bees) > take the coat from the bin > examine the pizza box > open the air conditioner to see the tangled wires > use the wire cutters there and take the wires
  • Police station: take the wire clothes hanger (closet) > note the lottery numbers and the 88 (poster)
  • TV: Tap TV, add the wires and connect the wires to the lights
  • Take the sunglasses and leave
  • Remove the shirt from the red truck with the wire hanger
  • Barbershop: take the hat, the trimmer and also the worn key > cut the wig and take it > put the shirt+jacket+sunglasses+wig+hat on murphy and leave
  • Open the mailbox with the key and solve the puzzle, but pay attention to the numbers with circles (17231)
  • Barbershop: unlock the vault; the code is 17231; grab the mustache, put it on Murphy and leave
  • Police Station: Tap Murphy > Answers: Bears & 1988 > Answers: 17 & the Bee > Answers: Pizza, Olives & Jalapeños > Grab the keys and leave
  • Back entrance (police station): use the keys on the lock
    • Left: yellow, green and also turquoise
    • Right: pink, blue and also silver
  • Blood group puzzle: 50×8 +50×8 + 50 – 8 = 842, the code for the lock > get the file on Bradford Jace

AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 4:

First, the Adventure Escape of Ae Mysteries Trapmaker 4 – Chapter 2 video guide, by YouTuber Nikita Yakovenko. And also, below the video is the step-by-step walkthrough:

  • Take: The spade, the dried corn (vacuum cleaner in the closet) Note/Investigation: Photo on the table (toy car number 38), Greenwood state map (wall), under the tablecloth (code lock)
  • Garden: take the charcoal from the grill > get the water horse, puzzle piece and also the hammer > dig by the tree with the spade (note the toy car, number 526) > look at the animal carvings by the fence
  • Grab the sunflower seeds: attach the garden house to the water tap
  • Inside: Note the colors of the animals on the map in the same other as in the fence and solve the puzzle of the locked diary on the couch (once solved, take the puzzle piece):
    • 1. Squirrel = green
    • 2. Deer = orange
    • 3. Bird = blue
    • 4. Bird = blue
    • 5. Fish = purple
    • 6. Bear = red
  • Table lock: use the toy cars numbers 38 + 526 = 38526 and take the puzzle piece
  • Above: remove the nails from the loose floorboards with the hammer and take another puzzle piece > Rub the charcoal over the banknotes to get a copy > note the poster with the black bag and the blackboard (mouse with check marks)
  • Mouse Cage: Place the sunflower seeds, dried corn, and mouse notes (when you’re done, take the lights and puzzle piece).
    • The one that glows (cover the red sheet) = beans x1
    • Smaller = sunflower seeds x2
    • Largest = blackberries x4
    • First = corn x3
  • Use the lights with the microscope > all the puzzle pieces > rotate the rods to get an image
  • Add the glowing green powder to the microscope > align (turn) all parts
  • Arrange the pollen samples so that each sample shares a characteristic with the adjacent sample

AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 5:

the video guide to the Adventure Escape of Ae Mysteries Trapmaker 5 – Chapter 2, by YouTuber Nikita Yakovenko. And also, below the video is the step-by-step walkthrough:

AE Mysteries Trapmaker 2 Walkthrough & Solution – Chapter 6:

the Adventure Escape of Ae Mysteries Trapmaker 6 – Chapter 2 video guide by YouTuber Nikita Yakovenko. And also, below the video is the step-by-step walkthrough:

Chapter 7:

the Adventure Escape of Ae Mysteries Trapmaker 7 – Chapter 2 video guide by YouTuber Nikita Yakovenko. And also, below the video is the step-by-step walkthrough:

Chapter 8:

the Adventure Escape of Ae Mysteries Trapmaker 8 – Chapter 2 video guide by YouTuber Nikita Yakovenko. And below the video the step by step walkthrough:

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